SoPHIE is an experiment platform, that has initially been developed as an open source software at the University of Osnabrueck to conduct behavioral research experiments all over the world. Experimenters are able to create web–based human interaction experiments from ready–made simple building blocks with an intuitive user interface.
The platform adresses researchers in economics & business as well as social or cognitive sciences in terms of behavioral research. In addition SoPHIE can be used for educational purposes in higher education or even earlier. That way lecturers can fully integrate interactive experiments into their classroom teaching. To improve employees theoretical understanding in their field of work, SoPHIE can also be used for corporate training.
Use the SoPHIE Labs platform as a cloud service for flexible usage. Access the platform and set up interactive experiments for free. Run test-sessions with minor limitations in terms of performance in comparison to operative-sessions. Only pay for the information, that is really necessary. We have a flexible payment method to suit your needs.
To use SoPHIE for an entire lab or institution an individual installation might be useful. The installation can be customized with your own wild card domain and design to match your corporate design and identity. Get an independent platform, including your own user management and performance adjusted to your needs. Contact us for more information.
SoPHIE Labs provides automated testing for your treatments. Any session using predefined steps can be conducted in simulation mode without further knowledge. This procedure will save you a lot of time as you are not required to go through the experiment from the participants perspective to generate data and check for correct inputs. For your own steps you will be able to write your own testing script.
Integrate SoPHIE with Amazon Mechanical Turk, to conduct online experiments with a large user basis. Manage your tasks from within SoPHIE and even organize the payoff from there. Block workers from your experiments or define your requirements in terms of participants connection speed, screen size or other specifications.Details
Monitor participant interaction during the experiment. Have a look at the decisions made and intervene, if necessary. Analyze, whether participants are actively working on the experiment, or if they switched to a different tab. For classroom experiments you are able to address specific students, who are not fully participating. SoPHIE will signal, whenever a participant moves to a different tab or closes the connection.
“Over the last 10 years I have taught the "Beer Game" supply chain simulation to numerous groups of graduate students and executives. For some of those games I used the "manual" game, when the students have to physically "move" the product and do the bookkeeping, for others I tried several software products available in the market. While the manual game provides ultimate engagement, it is also more stressful for students, and harder to execute by the faculty - a software therefore is a desired solution. My experience with some of the products available, however, has been sometimes negative, and I was therefore looking for a "clean" and simple implementation that just works.
I was therefore very grateful when SoPHIE Labs team agreed to work with me and several other academics to create a new Beer Game product on their platform. Since then I used it twice: once with a group of executives, and another times in a graduate course on supply chain analytics. Both times the game ran smoothly and allowed me to focus on the learnings from the game, rather than on the logistics of the game. For the particular features that I like most, I would emphasize that (i) the Beer Game by SoPHIE Labs runs on any device (PC, Mac, tablet, smartphone) and (ii) it has a very clean, simple and visually appealing - well designed - user interface and faculty debrief tools. Students very appreciate both these features, and so do I. I look forward to using this game in my future courses and highly recommend it to other faculty who uses Beer Game in their courses.”