Client Testimonials

Top Research Institutions powered by SoPHIELabs

Alin Coman
Alin Coman, Assistant Professor of Psychology and Public Affairs, Princeton University:
“I have to say that I was so lucky to find you guys and work together to develop SoPHIE for our paradigms. It's been a very good year for me from this perspective. So I want to thank you for the great work you've been doing for us and for being so responsive to our requests.”
Junhui Wu
Junhui Wu, Ph.D. Student at the Department of Social & Organizational Psychology, VU University Amsterdam:
“I have been using SoPHIE to conduct real-time interaction experiments for a couple of months. I have to say that this experiment platform is very user-friendly and easy to handle. Its web-based feature saves a lot of time for collecting data online with multiple participants interacting at the same time. The SoPHIE team is responsive and helpful whenever I have technical problems. Thank you for developing this powerful platform, and I look forward to see more advanced development in the future!”
Oliver Hauser
Oliver Hauser, Ph.D. Student, Program for Evolutionary Dynamics, Harvard University:
“In my opinion, SoPHIE is a powerful, dynamic platform that takes experimental research to the next level — to the online laboratory. For the past couple of years, I have been using SoPHIE to run experimental economic games on the online labour market, Amazon Mechanical Turk. Working one-on-one with the developers, I have been able to implement behavioural studies at an unprecedented scale, bringing together hundreds of participants at the same time. This has been incredibly useful for my research, and I look forward to more SoPHIE in the future!”
Anton Ovchinnikov
Anton Ovchinnikov, Distinguished Faculty Professor of Management Science and Operations Management at Queen's School of Business:
“Over the last 10 years I have taught the "Beer Game" supply chain simulation to numerous groups of graduate students and executives. For some of those games I used the "manual" game, when the students have to physically "move" the product and do the bookkeeping, for others I tried several software products available in the market. While the manual game provides ultimate engagement, it is also more stressful for students, and harder to execute by the faculty - a software therefore is a desired solution. My experience with some of the products available, however, has been sometimes negative, and I was therefore looking for a "clean" and simple implementation that just works.

I was therefore very grateful when SoPHIELabs team agreed to work with me and several other academics to create a new Beer Game product on their platform. Since then I used it twice: once with a group of executives, and another times in a graduate course on supply chain analytics. Both times the game ran smoothly and allowed me to focus on the learnings from the game, rather than on the logistics of the game. For the particular features that I like most, I would emphasize that (i) the Beer Game by SoPHIELabs runs on any device (PC, Mac, tablet, smartphone) and (ii) it has a very clean, simple and visually appealing - well designed - user interface and faculty debrief tools. Students very appreciate both these features, and so do I. I look forward to using this game in my future courses and highly recommend it to other faculty who uses Beer Game in their courses.”